![]() ![]() ![]() This information is not verified for authenticity or accuracy and is not guaranteed and may not reflect all activity in the market. ![]() ![]() Please contact us if you cannot properly experience this site. BEX Realty is an equal housing opportunity real estate broker and along with its individual brokers, Realtors® and real estate agents, specializes in luxury waterfront and golf and country club property in Pennsylvania. Federal law prohibits discrimination on the basis of race, color, religion, sex, handicap, familial status or national origin in the sale, rental or financing of housing. The Pennsylvania Association of Realtors and its cooperating MLSs do not create, control or review the property data displayed herein and take no responsibility for the content of such records. Information provided is thought to be reliable but is not guaranteed to be accurate, so you are advised to verify facts that are important to you and no warranties, expressed or implied, are provided for the data herein, or for their use or interpretation by the user. The detailed listing page about such properties includes the name of the listing Brokers. The listings displayed may not be all of the Single-Family Homes in the MLS's database, or all of the properties listed with Brokers participating in the cooperative data exchange program and properties that are listed by Brokers other than this Broker are marked with either the listing Broker's name or the MLS name or a logo provided by the MLS. The listing data on this website comes in part from a cooperative data exchange program of the multiple listing service (MLS) or additional real estate data sources in which this real estate Broker participates. ![]()
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![]() ![]() Dead Space is definitely different aesthetically and is much much more sci-fi than BioShock, but there are some strong similarities between the two that any fan should enjoy. Just to keep the comparisons going, both games sport a mute protagonist that’s more than willing to do what they’re told, and that willingness to follow orders directly plays into each game’s story. The hulking Necromorphs that you face down in Dead Space can be every bit as terrifying as BioShock’s Big Daddies, and there’s even a telekinesis power that’s integral to getting through certain puzzles. Dead Space and BioShock both use particular mechanics to make everything seem more immersive, like planting ads for various products and locations throughout the world, and by using audio recordings to flesh out the world and characters. The atmosphere of both games is easily what is most similar, as both take place in a horrific environment with an oppressive feel. There’s a ton of choice involved in the games as well, and the amount of chaos you cause, as in the number of people you kill, can influence the game’s dialogue and missions, as well as how bad the plague hitting the city is.ĭead Space may be different from BioShock on initial appearance, as one is third-person while the other is first-person, but there are still quite a few similarities between the two. The real fun of Dishonored comes in combining all of Corvo’s myriad powers with his weapons and finding your own way through the semi-open environments. The supernatural powers of the game feel a bit like Plasmids, with abilities like Blink letting you teleport short distances and Devouring Swarm summoning a group of bloodthirsty rats to kill enemies. ![]() Corvo is ousted from his post as a royal bodyguard when the Empress of Dunwall is attacked and killed, and her daughter Emily abducted.Īt its core, Dishonored is a stealth game, although you can play the title from an action-focus as well. ![]() The games cast you as the assassin Corvo Attano, who is given supernatural abilities by a mysterious entity known as The Outsider. The Dishonored series shares a lot in common with BioShock, and it’s just as equally acclaimed. ![]() ![]() This process is known as reinforcement learning. Over time, AlphaGo improved and became increasingly stronger and better at learning and decision-making. Then we had it play against different versions of itself thousands of times, each time learning from its mistakes. We introduced AlphaGo to numerous amateur games to help it develop an understanding of reasonable human play. The other neural network, the “value network”, predicts the winner of the game. One neural network, the “policy network”, selects the next move to play. These neural networks take a description of the Go board as an input and process it through a number of different network layers containing millions of neuron-like connections. We created AlphaGo, a computer program that combines advanced search tree with deep neural networks. To capture the intuitive aspect of the game, we needed a new approach. ![]() |
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